![]() |
ADOM site forums / ADOM spoiler / Рестрикшнс
NOTICE: Beginning July 10th, 2008, this message board service will no longer be active or available for use.
Troll
User ID: 1738604
Aug 22nd 11:32 PM
Вот такой вопрос.
Не подскажете где найти прохождения всяких IronMan, EterniumMan и подобных? То есть что-то типа текстовых описаний таких проходов с приложенными flg-файлами. Есть ли вообще какое-то место, где их всех собирают в целях статистики?
Troll
User ID: 1738604
Aug 22nd 11:35 PM
Ну или хоть без flg или хоть что-то подобное. Но только чтоб на одном ресурсе всё собрано было.
Kogotoro
User ID: 0750024
Aug 23rd 7:27 AM
ADOM GUIDEBOOK
----------
...
This document is the ASCII portion of the ADOM Guidebook. It is a compilation
of the web pages at http://www.andywlms.com/adom . There is a mirror at
http://users.rcn.com/andy.williams/adom
...
ADDENDUM: Challenge games
While not strictly part of the Guidebook, these are fun to think about nonetheless:
Not hard enough? - challenge games
Metalman games
Eternium man
A challenge game that has very simple rules. The PC must proceed directly from the
starting point to the Small Cave. Ideally no wilderness encounters will occur along
the way. The PC must stay in the Small Cave until experience level 50 is achieved.
This challenge game has never been completed. Whether it is possible is a matter of
debate.
Ironman
The Ironman challenge is very, very difficult to complete. The PC must travel from
the starting point in the Drakalor Chain to the Infinite Dungeon immediately.
Stopping in Terinyo or anywhere else is not allowed. Wilderness encounters on the
way to the infinite dungeon are allowed in principle, although ideally they should
not occur.
The PC enters the Infinite Dungeon immediately upon arriving at the appropriate
wilderness square. The PC must descend to the next level of the Infinite Dungeon
every time a down staircase is found. No delay is allowed for any reason.
The objective is to retrieve the Sceptre of Chaos from the SIL, return to the
surface and leave the Drakalor Chain. It is not necessary to kill MaLaKaI to do
this, although in practice it may be unavoidable.
This challenge game has been successfully completed perhaps ten times by various
players.
Lithium man
Lithium is the simplest possible metal. The simplest possible ADOM game would be to
travel immediately to the CoC, visit the ToEF when necessary and finish the game.
No other locations can be visited.
This challenge game has been completed about ten times by various players.
Plutonium Man
Plutonium is the most complex metal that occurs naturally. One possible version of
the most complex ADOM game possible would be to kill at least one of every monster
in the game. This is impossible, since some monsters are mutually exclusive, for
instance Gaab'Baay vs Andor Drakon, Jharod and Yrrigs vs Keethrax. So in practice
the objective of this game would be to kill as many different types of monsters as
possible. Bear in mind that some monsters are exceptionally rare, such as solars,
ki-rins and eternium golems and may have to be wished for. Finding and killing all
great -color- wyrms would also quite likely be a significant challenge.
Rachel Walmsley came up with the idea for this challenge game and notes some
interesting consequences:
* killing a cute dog and a raider lord and still going through the SMC
* having to take on more or less all the subquests available, including the
minotaur maze and the pyramid (with their level restrictions)
* killing Andor Drakon (or Gaab'Baay), Filk, the Emperor Moloch, etc.
* killing at least one eternal guardian
* taking on the demented ratling after feeding him artifacts
* having to waste a RoDS on a djinni to kill
It would probably be easiest to forfeit Andor Drakon, finish a normal game, thus
stopping background corruption, and finish the game with an unlimited amount of
time to accomplish the goal.
There are undoubtedly other implications.
Petri Sihvola shocked the entire ADOM community by completing the first example of
this challenge game on March 15th, 2002. ;-) His PC killed at least one example of
every monster available in the game with the exception of Andor Drakon and
Keethrax, which are mutually exclusive with Gaab'Baay and Yrrigs + Jharod,
respectively. Petri used the technique outlined above, closing the chaos gate as
soon as feasible, then finishing the game. Eleven wishes for rare monsters were
used which required a marathon session in the blue dragon caves after the gate was
closed. A total of 3802 ancient blue dragons were killed.
Markku Rikola posted a UCG Plutonium Man entry March 20th, 2002. The monsters which
escaped this PC were: Gaab'Baay (of course), Keethrax (the PC chose to slay Yrrigs
and Jharod), ancient karmic dragon, emperor lich, fairy dragon, frost giant jarl,
great black wyrm, great white wyrm, greater mimic and small dwarf.
Steel Man
Again, very simple. Enter the wilderness and do not leave it until the PC is
experience level 50 (optionally never eat the food the PC starts with). Entering
any game locations is not allowed. The first example of this challenge game was
posted January 20th, 2004 by Alex Pinachos. Extreme tactics were required.
Titanium Man
The objective here is to finish the game with the lowest experience level character
possible. The Chaos Gate must be closed. Trolls have an obvious advantage, and
should be considered separately for this challenge game. Alex Pinachos comlpeted
the first example of this game on February 3rd, 2004, with an "ordinary" chaos god
ending. The only monster the PC killed was Andor Drakon, who is worth only one
experience point. The PC ended the game at experience level one, with 87 total
experience points.
Other challenge-man games
(credit Malte Helmert)
Pacifist Man
Win the game while killing as few monsters as possible. The total number of kills
in the kill list counts (the lower, the better).
Ecological Balance Man
Win the game while avoiding to kill many monsters of the same type. The maximum of
all numbers in the kill list counts (the lower, the better).
Mediocre Man
Win the game with low attribute values. The highest attribute value (as displayed
on the screen, i.e. including items, boosts and corruptions) ever encountered
during the game counts (the lower, the better). Exception: If a stat is raised by a
corruption and that corruption is removed on the turn after the character obtains
it, the higher value does not count.
Restricted Games
Players have completed the game with a variety of different restrictions, for a
challenge, to demonstrate that it is possible, or to point out a game feature that
they regard as abusable or flawed.
Restricted games can involve almost anything: methods of attack, equipment used and
religious attitude among others. The game can be completed without using the
ratling traders as a food source. It can be completed without using the food the PC
starts with and never buying from Munxip. It can be completed without eating any
corpses. Never buy from shops. Kill every shopkeeper. The list is infinite...
Restricted attack games
The game has been completed using offensive attacks limited to: only magic, only
thrown rocks, only unarmed fighting and only kicking. A game has also been
completed where all missile and melee weapon skills were equally developed.
Restricted equipment games
Brass Man
Markku Rikola has completed the game with a PC who picked up no artifacts other
than the chaos orbs and never used them. The PC was crowned; sixteen artifacts were
generated during the entire game.
Steven desJardins improved upon this: He completed a game (June 2002) in which only
the seven required artifacts (the si, Moon Sickle and the Chaos Orbs) and Whirlwind
(randomly generated in the Casino) were generated. The artifacts were never used.
Proton Man
Petri Sihvola has completed the game (December 2001) without ever equipping any
items. This means no armor can be worn, no missile or melee weapons can be wielded,
no tools can be equipped and no chaos orbs can be used in the tool slot.
Carbon Fiber Man
Malte Helmert has completed the game with the most severe equipment restriction
posssible - only 100s of inventory can be carried at any given time. This is the
ultimate restriction possible since the Chaos Orbs themselves weigh 100s. This
means the PC must be naked with no equipment or food when carrying a Chaos Orb. It
also means the Chaos Orbs located above the Casino, the Fire and Water Orbs, must
be brought past the Eternal Guardian one at a time without the Ring of the High
Kings. Since climbing sets weigh 180s, the Tomb of the High Kings, the Rift and the
Library are all inaccessible in this challenge game.
Upon first consideration, this game might seem impossible due to food
considerations, but Malte reports that this was not a huge problem, although there
were a few tense moments. The PC, a trollish monk, was careful to maintain high
piety at all times in case of a food emergency. In addition, strategic caches of
food, SoCRs, holy water and an amulet of death ray resistance among others were
stored throughout the game, initially in Dwarftown then lower and lower for the
dive into the CoC.
Malte reports the most significant problems in this challenge game were surviving
the early game then getting the two early orbs and the PC's equipment past a
hostile Eternal Guardian in stages.
Restricted tactics games
Many can be envisioned. The Atheist challenge is one where the PC does not
acknowledge the existence of the gods, never asks for divine assistance and never
uses an altar for any reason. A successful completion of this challenge game has
been reported only once, by Griffin Knodle on April 14th, 2001. A more restrictive
variant involves denying the existence of holy water. Holy (or unholy) water cannot
be acknowledged or used for any reason. This challenge has also been completed only
once, by Steven desJardins on October 27th, 2001.
Barbarians are an obvious choice for the Berserker challenge: never change Tactics
from berserk, and optionally never wear body armor. This challenge game has been
completed at least once with a dwarven barbarian.
Note that the PC has to be very careful during this challenge game. No messages
along the lines of "Do you really want to attack the -foo-" will be generated. True
berserkers simply do not receive this message. Be very careful about moving into a
shopkeeper, for instance.
-----------------------------------------------------------------------------------------
Copyright 2000-2004 Andrew Williams
May be freely distributed.
May not be sold.
Kogotoro
User ID: 0750024
Aug 23rd 7:32 AM
вот текстовое описание установок,
а как кто извращается пытаясь сделать нечто подобное... это уже их личное дело :]
Troll
User ID: 1738604
Aug 23rd 8:45 AM
Danke, конечно, но это я и так знаю 8)
Тем более, что Eternium man уже пройден, если в это можно верить. Когда читал про тот проход возникали некоторые сомнения, сейчас и не упомню какие. Оттого и хотелось бы про другие проходы Челендж Геймов описания.
Да, и вот ещё важный вопрос, который я себе задаю - а всё это без сейв/лоада проходилось??? Особенно Titanium Man???
Andermit
User ID: 8548253
Aug 23rd 9:04 AM
Дума в хорошо заданом вопросе скрываеться ответ.
Конешно из!
Troll
User ID: 1738604
Aug 24th 10:53 AM
Andermit
Что "из"?
Cameron
User ID: 0456964
Aug 27th 2:11 AM
http://09fe476f089624238abf531b4d9c8291-t.kocedl.org <a href="http://09fe476f089624238abf531b4d9c8291-h.kocedl.org">09fe476f089624238abf531b4d9c8291</a> [url]http://09fe476f089624238abf531b4d9c8291-b1.kocedl.org[/url] [url=http://09fe476f089624238abf531b4d9c8291-b2.kocedl.org]09fe476f089624238abf531b4d9c8291[/url] [u]http://09fe476f089624238abf531b4d9c8291-b3.kocedl.org[/u] 2e87fd75d92e3d15106243ab7a3dcff4